Free & open source — no account required
Free & open source — no account required
This technical guide provides an in-depth analysis of the json to arduino engine, best practices for implementation, and data security standards.
Arduino projects increasingly communicate over WiFi, MQTT, or serial with JSON-based APIs — weather data, IoT sensor configs, home automation commands. The ArduinoJson library is the standard way to parse and serialize JSON on Arduino/ESP32/ESP8266. Generating the C++ struct and deserialization code from your JSON payload saves the tedious work of mapping each key to a field manually.
// Input JSON (OpenWeather API response)
{
"city": "Tokyo",
"temperature": 24.5,
"humidity": 68,
"wind_speed": 12.3,
"is_raining": false,
"description": "partly cloudy"
}
// Generated Arduino Code
// Generated by TypeMorph (requires ArduinoJson library)
#include <ArduinoJson.h>
struct Data {
String city;
double temperature;
double humidity;
double wind_speed;
bool is_raining;
String description;
};
void deserializeData(Stream& stream, Data& data) {
StaticJsonDocument<1024> doc;
deserializeJson(doc, stream);
data.city = doc["city"].as<String>();
data.temperature = doc["temperature"];
data.humidity = doc["humidity"];
data.wind_speed = doc["wind_speed"];
data.is_raining = doc["is_raining"];
data.description = doc["description"].as<String>();
}
#include <WiFi.h>
#include <HTTPClient.h>
#include <ArduinoJson.h>
const char* SSID = "YourWiFiName";
const char* PASSWORD = "YourWiFiPass";
const char* API_URL = "https://api.openweathermap.org/data/2.5/weather?q=Tokyo&appid=YOUR_KEY&units=metric";
struct WeatherData {
String city;
float temperature; // float saves RAM vs double on AVR
int humidity; // int not double for whole numbers
float wind_speed;
bool is_raining;
String description;
};
WeatherData fetchWeather() {
WeatherData weather = {};
HTTPClient http;
http.begin(API_URL);
int httpCode = http.GET();
if (httpCode != HTTP_CODE_OK) {
Serial.println("HTTP error: " + String(httpCode));
http.end();
return weather;
}
// ArduinoJson 7: JsonDocument (dynamic, no size needed)
JsonDocument doc;
DeserializationError error = deserializeJson(doc, http.getStream());
http.end();
if (error) {
Serial.print("JSON parse error: ");
Serial.println(error.c_str());
return weather;
}
weather.city = doc["name"].as<String>();
weather.temperature = doc["main"]["temp"];
weather.humidity = doc["main"]["humidity"];
weather.wind_speed = doc["wind"]["speed"];
weather.description = doc["weather"][0]["description"].as<String>();
return weather;
}
void setup() {
Serial.begin(115200);
WiFi.begin(SSID, PASSWORD);
while (WiFi.status() != WL_CONNECTED) delay(500);
Serial.println("WiFi connected");
WeatherData w = fetchWeather();
Serial.printf("City: %s, Temp: %.1f°C, Humidity: %d%%\n",
w.city.c_str(), w.temperature, w.humidity);
}
void loop() {
// Re-fetch every 5 minutes
delay(300000);
WeatherData w = fetchWeather();
Serial.printf("%.1f°C %d%%\n", w.temperature, w.humidity);
}
// ArduinoJson 6: must choose size upfront
StaticJsonDocument<512> doc; // stack-allocated, fixed 512 bytes
DynamicJsonDocument doc(1024); // heap-allocated, flexible size
// ArduinoJson 7: just JsonDocument (auto-sizing, heap)
JsonDocument doc;
// Choosing the right size for StaticJsonDocument (v6):
// Rule: JSON string length × 1.5 to 2 + overhead
// A 300-byte JSON response → StaticJsonDocument<1024> is safe
// Memory-constrained boards (Arduino Uno, Nano: only 2KB SRAM):
// Parse only the fields you need, don't store the whole doc
const char* city = doc["name"]; // temporary C string
float temp = doc["main"]["temp"]; // copy the float
// doc goes out of scope → memory freed
#include <PubSubClient.h>
#include <ArduinoJson.h>
// Serialize sensor data to JSON and publish
void publishSensorData(PubSubClient& client, float temp, int humidity) {
JsonDocument doc;
doc["temperature"] = temp;
doc["humidity"] = humidity;
doc["device_id"] = "sensor_001";
doc["timestamp"] = millis();
char buffer[128];
serializeJson(doc, buffer, sizeof(buffer));
client.publish("sensors/room1", buffer);
}
// Subscribe and parse incoming JSON commands
void onMessage(char* topic, byte* payload, unsigned int length) {
JsonDocument doc;
deserializeJson(doc, payload, length);
if (doc["command"] == "set_threshold") {
float threshold = doc["value"];
setAlarmThreshold(threshold);
}
}
What's the right StaticJsonDocument size? Use the ArduinoJson Assistant — paste your JSON and it calculates the exact size. As a rule of thumb: JSON string byte length × 2 + 64 bytes overhead. Undersizing causes silent parse failures; oversizing wastes precious RAM.
Why float instead of double for temperatures? AVR-based Arduinos (Uno, Nano, Mega) have no FPU — double and float both use 4 bytes and give identical precision. On ESP32/ESP8266, double is 8 bytes and more precise. For sensor readings, float is almost always sufficient and saves RAM on AVR boards.
How do I parse a JSON array (e.g., [{"id":1}, {"id":2}])? Use doc.as<JsonArray>() and iterate: for (JsonObject item : doc.as<JsonArray>()) { int id = item["id"]; }. If the response is an array at the top level, pass the stream directly to deserializeJson — ArduinoJson handles it automatically.
Is my JSON sent to a server? No. TypeMorph runs entirely in your browser — none of your data leaves your machine.
Is the processing local-only?
Absolutely. TypeMorph operates entirely within your browser's sandbox. We use Web Workers for high-performance computation without ever transmitting your JSON, SQL, or API data to a remote server.
Can I use this for enterprise projects?
Yes. The tool is designed for professional software engineers who require GDPR compliance and data privacy. It is trusted by developers at top-tier startups and financial institutions.